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 閱讀權限30 生命值1304  法力值1081  金幣973 G 聲望25 
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|   (進階職業)
 翔之門徒是那些研究或觀察過卡拉圖的武僧並試圖倣傚其流派的武術家.更專注於武僧修行中尚武的方面,他們犧牲了真正修道者的完美境界和超自然能力.翔之門徒在使用軍用武器作戰的同時通常還穿著甲,這點與武僧截然不同.
 
 
   翔之門徒們單獨行動或合力協作.獨行者通常是像旅行的武僧一樣的流浪者,尋找智慧或者相稱的對手.那些團隊行動的通常是同一個幫派或學校的成員,因為老練的翔之門徒通常引退並創建自己的學校,將卡拉圖的武術教給願意學習的人.
 
 - 生命骰:d10
 - 擅長武器與防具:擅長所有軍用武器與輕甲
 - 技能點:2 + 智力調整值
 
 先決條件:
 基本攻擊加值:+3
 專長要求:閃避,精通徒手攻擊,武器專精(徒手)
 技能要求:翻滾4級,跳躍8級.
 
 
   能力:
 Lv   BAB   F    R   W     徒手傷害 閃避
 1       1      2    2     0     1d6     +1
 2       2      3    3     0     1d8     +2 獎勵專長
 3       3      3    3     1     1d10   +3 武之疾風(輕型)
 4       4      4    4     1     1d10   +4 獎勵專長
 5       5      4    4     1     2d6    +5 武之疾風(任意)
 
 武之疾風(輕型):同武僧急速連擊,但可以使用輕型武器。
 武之疾風(任意):同武僧急速連擊,但可以使用任意軍用武器。
 注意:翔之門徒的能力在你穿中甲,重甲或使用盾牌時失效.
 
 (PRESTIGE CLASS)
 Shou Disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou Disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.
 
 - Hit Die: d10.
 - Proficiencies: A Shou Disciple gains martial weapons and light armor.
 - Skill Points: 2 + Int Modifier.
 
 REQUIREMENTS:
 Base Attack Bonus: +3.
 Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed).
 Skills: Tumble 4 ranks, Jump 8 ranks.
 
 Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped.
 
 ABILITIES:
 
 Level
 1: Unarmed Strike (Table Below), Dodge Bonus (Table Below)
 2: Bonus Feat
 3: Martial Flurry (Light Weapons) - Adds +1 Attack a round at the cost of -2 Attack Bonus
 4: Bonus Feat
 5: Martial Flurry (Any Weapon) - Adds +1 Attack a round at the cost of -2 Attack Bonus
 
 Bonus Feat List - Lightning Reflexes, Deflect Arrows, Imp / Expertise, Imp / Knockdown, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization.
 
 Unarmed Damage Table
 Level
 1: 1d6
 2: 1d8
 3: 1d10
 4: 1d10
 5: 2d6
 
 Dodge Bonus (This replaces the bonus from the Dodge feat).
 Level
 1: +1
 2: +2
 3: +2
 4: +3
 5: +3
 
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