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 閱讀權限30 生命值1304  法力值1081  金幣973 G 聲望25 
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| (進階職業) 詭術師靠著魔法的力量耍花招,偷雞摸狗或是惡作劇.他們是所有冒險者中,適應力最強的那一部分人.由於進階詭術師必須能夠施展奧術和進行偷襲,因此絕大部分進階者都是兼職的遊蕩者/法師以及遊蕩者/術士.刺客也偶爾會選擇詭術師的道路,但一般而言,他們也擁有術士或是法師的職業等級.
 
 - 生命骰:d4
 - 擅長武器與防具:詭術師不擅長任何武器,鎧甲和盾牌熟練.
 - 升級獲得技能點:4 + 智力調整值
 
 職業要求:
 
 陣營:任何非守序陣營
 技能:傳聞4級,解除裝置7級,開鎖7級.
 專長: 偷襲2d6
 施法能力:能夠施放3級奧術
 
 能力:
 Lv BAB F R W
 1   0  0 2 2 遠程詭計 1/天
 2   1  0 3 3 偷襲 1d6
 3   1  1 3 3
 4   2  1 4 4 偷襲 2d6
 5   2  1 4 4 遠程詭計 2/天
 6   3  2 5 5 偷襲 3d6
 7   3  2 5 5
 8   4  2 6 6 偷襲 4d6
 9   4  3 6 6 遠程詭計 3/天
 10  5  3 7 7 偷襲 5d6
 
 
 等級
 遠程詭計 - 可以在30英尺內使用解除裝置,開鎖.
 
 出其不意 - 在目標上實施一次近戰或遠程攻擊,定為偷襲.
 
 額外法術:
 每當提升一個詭術師的等級,他會就像提升了他最高等級的奧術施法職業一樣獲得新施法等級.但這不會使他學會新的法術.
 
 
 
 (PRESTIGE CLASS)
 Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.
 
 - Hit Dice: d4.
 - Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies.
 - Skill Points: 4 + Int Modifier.
 
 REQUIREMENTS:
 
 Alignment: Non Lawful
 Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7.
 Sneak Attack: 2d6
 Spells: Must be able to cast at least 3rd level Arcane spells.
 
 ABILITIES:
 
 Level
 1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day.
 2: Sneak Attack 1d6.
 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day.
 4: Sneak Attack 2d6.
 5: Ranged Legerdemain - Improves to two uses a day.
 6: Sneak Attack 3d6.
 7: Impromptu Sneak Attack - Improves to two uses a day.
 8: Sneak Attack 4d6.
 9: Ranged Legerdemain - Three uses a day.
 10: Sneak Attack 5d6.
 
 BONUS SPELLS:
 
 Upon gaining a level in Arcane Trickster, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats)
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